Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
34336
?
15188
?
30135
?
14323
?
31923
?
17291
?
10862
?
19159
?
26874
?
30629
Total damage to objectives
27163
37252
4500
11057
6138
3092
22276
5273
4017
4472
Total damage to buildings
7336
4307
3942
3356
1835
0
0
1013
122
0
Total damage shielded
0
0
0
0
0
0
0
0
0
547
Total heals on teammates
0
0
0
988
557
0
0
0
0
0

Abilities usage

in numbers

Knuckle Down (Q)

105xpressed

Haymaker (W)

15xpressed

Facebreaker (E)

35xpressed

The Show Stopper (R)

9xpressed

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Sett

Toughest Matchups

These champions counter Aatrox
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Kayle
55.9%
379 Matches
?
Warwick
54.5%
279 Matches
?
Illaoi
54.3%
403 Matches
?
Singed
52.6%
152 Matches
?
Renekton
52.4%
498 Matches
?
Gnar
52.0%
254 Matches
?
DrMundo
51.9%
464 Matches
?
Volibear
51.4%
757 Matches
?
Nasus
51.2%
488 Matches
?
Ornn
51.1%
374 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.3% WR(12825 Matches)
?
?
52.4% WR(5500 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.65% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Sett
?
Jarvan IV
2.33KDA1.30
0.27%Kill Participation0.46%
16Vision Score15
34,336Damage Dealt17,291
86.7Max CS Advantage0
72CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
4Max Level Lead1
Blue63,006G
Difference+15,723G
Red47,283G
?
15,069G
?
12,955G
?
14,564G
?
9,462G
?
10,956G
6,583G
4,807G
3,803G
1,288G
1,818G
8,486G
?
8,148G
?
10,761G
?
10,750G
?
9,138G
?